Help Lola & Wolf save the human and the cartoon worlds!
1. Designing in a box
First, I made some design choices to give me challenges to overcome and requirements to meet.
2. Visual study
I knew the most critical part of this game would be to blend cartoon graphics and realistic graphics in the same game, so the first step was to make some photoshop tests to concept the final result.
On the left, a screenshot taken from Horizon New Dawn modified with cartoons and anime characters.
2. The Story
This game was clear in my mind from the start: I wanted to provide the feeling of Mario Odyssey exploration with fun combat similar to Fenyx Rising.
So I felt the need to understand who the protagonists were, how the world was, what the player would do, etc.
I needed something able to make the player cry and emphasize.
Click the button below or read the following section to learn more!
3. Pitch Deck
I created the pitch deck after the story.
It is always a great exercise, and it helps me focus on the uniqueness and the risks of the project.
For Lola&Wolf it helped me conceptualize the unique character control switch mechanic and focus on the risks and on concrete actions to take during game pre-production for ensuring the success of the project
4. GDD & One Page Design
With the core mechanics and the story in mind, I start designing with a Top-Down approach.
A move across the document defining everything I need for going deeper a little more in any areas.
5. Design a Beautiful Corner
I designed a part of an area on paper, from the start to the end, and I also created in detail a mini-challenge leading to a mini-boss battle.
And in the end, I made a block out of the level inside Unreal Engine 4.
The story
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