Game Designer & Software Developer
ABOUT
I’m a technical game designer with a background in software development specialized in Unreal Engine 4.
In my free time, I cultivate my love for any game by working on different projects and any other passion my curiosity drives me into!
PROJECTS
Hour of Code
"Hour of Code" is a tutorial for Unreal Engine.
I used the free content and the challenges proposed by this tutorial, and I applied the level design process I'm learning at CG Spectrum to the game.
You can see the playthrough video on the right.
You can play it by clicking the button below.
You can see the level design document by clicking here.
Mammut RPG
Mammut RPG is a tabletop RPG publisher and a group of friends I collaborate with.
Brush Chronicles
Brush Chronicles made with the idea to learn and understand different roles of the game industry.
In this project, I made
Best Creative Game
In 2013 I attended a boardgame design contest in Florence called "Smart design 2013" and hosted a BGD Italy forum.
The theme was "Florence, 3013". In my entry, I imagined a dystopic future, and I designed a fully playable prototype. I created:
Akvo ("water" in Esperanto) is a small card game I made in collaboration with Ravenna's Municipality for a festival on water's importance.
Team Leading Articles
After being a Team Leader for one year and a half, I decided to write a series of articles called "Making a Leader" for the Zuru Tech Italy Blog.
You can find them here.
Game Design Skills
Prototyping
"World Building"
Tuning & Balancing
Scripting
Check out my developer skills section for more details!
Tools
Testing
Software Developer Skills
Game Engines
Programming Languages
Version Control
Git and GitLab, SVN, Perforce
IDE
Visual Studio, Android Studio, Django, Eclipse
Soft Skills
Communication
Management
General Soft skills
Languages
© 2021